Welcome to the Next Generation of Fantasy Football.
Frequently Asked Questions (FAQs)
When you have searched for a player in the database and wish to add him to a queue you need to select the queue that you wish to add him in the drop down list at the right side of the row. The default for WRs is WR1 and as such they are all going there if you don’t make a change.
Fixing this is easy. Click on the box to the left of the player’s name in the mini queues on the team planner. This will bring up that player’s positional queue as active in a pop-up window. You can then use the MOVE drop down list to move a specific player to a different WR queue.
If another team puts a player On the Market by making a First Offer, you can still bid in him anytime regardless if you had him queued. Having said this, if you have that player in your First Offer Queue (i.e. he has a checkmark beside his name) then when another team injects him, you will instantly make an offer on him as well. This is why it is important to have a decent bid set up for all the players you have in your First Offer Queue, regardless if they are near the top of the list.
You change your proposed bid for a player at any time up to the moment that he is comes "On the Market". Make sure that you don't low ball him off the start too much: you can annoy him and he may decide to not continue negotiating with you if he received other, much better offers off the bat.
That player is greyed as you have other player(s) ahead of him in that positional queue in the Team Planner AND you have “Max to Pursue” set in that queue to too low of value. This means that if the greyed player moves to the top of your First Offer Queue he will not be injected. In addition, if another team places him On the Market you will not automatically bid on him.
If you want the system to bid on multiple players in the same position queue at the same time then you will need to set your Max to Pursue in that queue to a higher number. Be careful though… this is a safety mechanism to prevent you from accidentally offering contracts to too many players at the same position at the same time.
You can do this by opening up the positional queue in question by clicking on its title bar in the Team Planner. A pop-up window with all the players contained in the queue will appear. At the top right of the pop-up is a drop down list to change the Max to Pursue.
An alternative is: if the player(s) in that position queue that are above the player that is greyed out are not yet On the Market, you can move them below the currently greyed (ineligible) player by moving them down in your First Offer Queue (in the First Offer Queue page).
You only get feedback from players you have offers on. It is possible to have a GM Rating so low that you don't get any feedback but you will get the same level of feedback from all players (you have offers on) at a given time.
None aside from the fact that he will not accept anything less than his appointed “Min Bid”. It is the market (i.e. the offers by other teams in your league) that dictates how much a player is going to sign for.
This is a bit of a “black box” formula. It should be noted that, in an average league, around 35% of First Offers made to players will be considered “uninteresting” by the player. This is an average based on the dynamics created by of one or more teams often bidding quite high for a player right off the bat, putting those 35% of offers out of contention early.
Mouse over players in the mini-queues in your team planner page - if you have a bid on them you can get Insider Info. The higher your GM Rating, the more detailed the information will be.
As for "contract demands", there are no real settings per se. If you get a BRZ (big red zero), that means that someone else in your league has gone with a high offer to a player to blow you out of the water at the start. When the players start signing you'll be able to see who beat you and at what ridiculous offer... You'll feel better then.
Also, keep in mind that older players "consider" contract duration more heavily than younger players. As such, if you ever really want a player that is aged: make sure the offer is for a high amount or give him an extra contract year for security.
In this situation, the player likely had relatively good success in his career and he felt that he would be better off taking the short contract at a little less money per year than the longer one. Essentially he feels that both offers are a little low and given that he would like to re-enter the free agent market next season to try his luck again.
If both offers were higher in value but still for one and two years respectively, he likely would have taken the longer term deal (assuming both teams had the same GM Rating).
At the moment of signing the system checks all offers on the table for a player (whether they are leading or not) and determines whether each team has the resources to pay. If the system finds that a team does not have the resources to fulfill the offer and it will be automatically rescinded. This will have a significant negative effect on your GM Rating.
It does not matter if you have the highest offer in this event and as such when you are running low on cash or years or no-trade clauses it is important that you don't have any single offers set up that extend you beyond these limits.
See above. You likely do not have the financial resources to fulfill the offer.
The limit is in place for owners that are not at their PCs all the time and therefore want the system to prevent them from acquiring too many players at any one position. If you anticipate that you will be at your PC regularly you can increase these values if you wish.
The tie goes to the team with the higher GM Rating. If that is tied, it goes to the team that bid on that player first. If neither if the teams running bid first, the player picks a random team.
A pB-clause can be worth between 10% and 30% in additional perceived value based on contract length. For large deals this can be very significant.
This is generally true except for the case where the annual offers in question are significantly higher than his min bid value (and thus, his expectations). This particular a player figures that going back to the free agent market next season isn’t going produce the type offer that he just got offered long term. As such, the big difference between his expectations and the salary that he was being offered trumped the fact that he is young and does not want to be “tied down”.
If nobody can afford the offers they have made to the player in question, at the moment of signing they will both be auto-rescinded by the system. Given that the player will then have no legitimate offers on the table at time of signing he re-enter the "idle" free agent market and will have to be re-injected into the Market by anther team. The player will no longer accept offers from either team and both teams’ GM Ratings are going to take a hit.
In most cases no. GM Rating is only reduced if the “perceived 3-year value” of the offer has been reduced in the eyes of the player. This is different for every player based on age and minimum bid but in the majority of cases (i.e. except very young players) such a modification will not lower your GM Rating.
There are situations where a player finds a reduction in offer length, even if it is accompanied by a *slight* decrease in annual salary, as a non-reduction. An example could be an experienced player with an above-$0.5M MinSal that sees that the bidding is going so poorly for him that he just wants to take the shorter deal and get back to the market next season.
This prevents teams from scooping up solid players for very low, long term deals when the player would be best off in the long run in going for a short deal and going back to the market. You see this all the time in sports.
GM Rating is purposely not completely predicible for the user on a negative action --- i.e. down to the single points level. It is just like it is hard to predict how your reputation in "real-life" would be affected by any action that you make.
The maximum that you can offer any player is usually $20M per year. Exceptions exist when players have a high MinSal. In these cases the drop-down-list with offer options is simply longer with some higher values added at the bottom.